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Multiplayer GameCompleted
2026

Escape Room Co-op

An online co-op escape room game for up to four players with room-code matchmaking, synchronized puzzles and real-time multiplayer using Unity Netcode and Relay.

Technologies
UnityC#Netcode for GameObjectsUnity Relay
Year

2026

Links

About this project

I built a first-person, networked co-op escape room in Unity. Up to four players join the same room with a shareable 6-character code; thanks to Unity Relay there is no dedicated server or port forwarding. Players solve puzzles together and race a shared countdown to escape. Player movement and animation are owner-authoritative, while puzzle and game state are server-authoritative and synced to every client.

The Problem

Online multiplayer games usually need a dedicated server or port forwarding, and keeping game state consistent across players is hard.

The Solution

I set up room-code based connections with Unity Relay and synced movement, puzzles and the timer across all players with Netcode for GameObjects.

Key Features

4-player online co-op
Room-code matchmaking (Unity Relay)
Two-player synchronized puzzles
Information-asymmetry puzzle
Synced countdown timer
Pause menu for all players

Currently Available

I'm open to freelance projects and full-time roles.

Let's work together
Escape Room Co-op | Ömer Pehriz